Visual Pinball: Unterschied zwischen den Versionen

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Chris (Diskussion | Beiträge)
Chris (Diskussion | Beiträge)
 
(Eine dazwischenliegende Version desselben Benutzers wird nicht angezeigt)
Zeile 8: Zeile 8:
ViewDTRotation = 90
ViewDTRotation = 90
ViewCabRotation = 90
ViewCabRotation = 90
; Nudge
LRAxis = 0
LRAxisFlip = 0
UDAxis = 0
UDAxisFlip = 0
PBWEnabled = 0
PBWNormalMount = 0
PBWDefaultLayout = 1
PBWRotationCB = 0
PBWRotationvalue = 0
PBWAccelGainX = 0
PBWAccelGainY = 0
PBWAccelMaxX = 0
PBWAccelMaxY = 0
EnableNudgeFilter = 0
EnableLegacyNudge = 0
LegacyNudgeStrength = 0
AccelVelocityInput = 0
; Tilt plumb
TiltSensCB = 0
TiltSensValue = 0
TiltInertia = 0
; Plunger
PlungerAxis = 0
ReversePlungerAxis = 0
DeadZone = 0
PlungerRetract = 0
; Joystick input mappings
JoyLFlipKey = 10
JoyRFlipKey = 11
JoyStagedLFlipKey = 0
JoyStagedRFlipKey = 0
JoyPlungerKey = 1
JoyAddCreditKey = 3
JoyAddCredit2Key = 0
JoyLMagnaSave = 0
JoyRMagnaSave = 0
JoyStartGameKey = 7
JoyExitGameKey = 0
JoyFrameCount = 0
JoyVolumeUp = 0
JoyVolumeDown = 0
JoyLTiltKey = 0
JoyCTiltKey = 0
JoyRTiltKey = 0
JoyMechTiltKey = 0
JoyDebugKey = 0
JoyDebuggerKey = 0
JoyCustom1 =
JoyCustom2 =
JoyCustom3 =
JoyCustom4 =
JoyPMBuyIn =
JoyPMCoin3 =
JoyPMCoin4 =
JoyPMCoinDoor = 5
JoyPMCancel = 14
JoyPMDown = 13
JoyPMUp = 12
JoyPMEnter = 15
JoyLockbarKey = 0
JoyTableRecenterKey = 0
JoyTableUpKey = 0
JoyTableDownKey = 0
JoyPauseKey = 0
JoyTweakKey = 0
[ScoreView]
ScoreViewDisplay =
ScoreViewFullScreen = 0
; Output mode
; 0 - Disabled
; 1 - Embedded in another output
; 2 - Native system window (maybe a window, exclusive fullscreen, VR headset,...)
ScoreViewOutput = 2
ScoreViewWndX = 1920
ScoreViewWndY = 0
ScoreViewWidth = 1600
ScoreViewHeight = 900
; ScoreView Priority (Highest wins)
Priority.B2SLegacyDMD =
Priority.ScoreView =
</pre>
</pre>

Aktuelle Version vom 28. August 2025, 00:03 Uhr

Linux Settings

BGFX Backend

PlayfieldDisplay = 2
BGSet = 1
ViewDTRotation = 90
ViewCabRotation = 90

; Nudge
LRAxis = 0
LRAxisFlip = 0
UDAxis = 0
UDAxisFlip = 0
PBWEnabled = 0
PBWNormalMount = 0
PBWDefaultLayout = 1
PBWRotationCB = 0
PBWRotationvalue = 0
PBWAccelGainX = 0
PBWAccelGainY = 0
PBWAccelMaxX = 0
PBWAccelMaxY = 0
EnableNudgeFilter = 0
EnableLegacyNudge = 0
LegacyNudgeStrength = 0
AccelVelocityInput = 0

; Tilt plumb
TiltSensCB = 0
TiltSensValue = 0
TiltInertia = 0

; Plunger
PlungerAxis = 0
ReversePlungerAxis = 0
DeadZone = 0
PlungerRetract = 0

; Joystick input mappings
JoyLFlipKey = 10
JoyRFlipKey = 11
JoyStagedLFlipKey = 0
JoyStagedRFlipKey = 0
JoyPlungerKey = 1
JoyAddCreditKey = 3
JoyAddCredit2Key = 0
JoyLMagnaSave = 0
JoyRMagnaSave = 0
JoyStartGameKey = 7
JoyExitGameKey = 0
JoyFrameCount = 0
JoyVolumeUp = 0
JoyVolumeDown = 0
JoyLTiltKey = 0
JoyCTiltKey = 0
JoyRTiltKey = 0
JoyMechTiltKey = 0
JoyDebugKey = 0
JoyDebuggerKey = 0
JoyCustom1 = 
JoyCustom2 = 
JoyCustom3 = 
JoyCustom4 = 
JoyPMBuyIn = 
JoyPMCoin3 = 
JoyPMCoin4 = 
JoyPMCoinDoor = 5
JoyPMCancel = 14
JoyPMDown = 13
JoyPMUp = 12
JoyPMEnter = 15
JoyLockbarKey = 0
JoyTableRecenterKey = 0
JoyTableUpKey = 0
JoyTableDownKey = 0
JoyPauseKey = 0
JoyTweakKey = 0

[ScoreView]
ScoreViewDisplay = 
ScoreViewFullScreen = 0
; Output mode
; 0 - Disabled
; 1 - Embedded in another output
; 2 - Native system window (maybe a window, exclusive fullscreen, VR headset,...)
ScoreViewOutput = 2
ScoreViewWndX = 1920
ScoreViewWndY = 0
ScoreViewWidth = 1600
ScoreViewHeight = 900
; ScoreView Priority (Highest wins)
Priority.B2SLegacyDMD = 
Priority.ScoreView =