Visual Pinball: Unterschied zwischen den Versionen
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Chris (Diskussion | Beiträge) |
Chris (Diskussion | Beiträge) |
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| Zeile 78: | Zeile 78: | ||
JoyPauseKey = 0 | JoyPauseKey = 0 | ||
JoyTweakKey = 0 | JoyTweakKey = 0 | ||
[ScoreView] | |||
ScoreViewDisplay = | |||
ScoreViewFullScreen = 0 | |||
; Output mode | |||
; 0 - Disabled | |||
; 1 - Embedded in another output | |||
; 2 - Native system window (maybe a window, exclusive fullscreen, VR headset,...) | |||
ScoreViewOutput = 2 | |||
ScoreViewWndX = 1920 | |||
ScoreViewWndY = 0 | |||
ScoreViewWidth = 1600 | |||
ScoreViewHeight = 900 | |||
; ScoreView Priority (Highest wins) | |||
Priority.B2SLegacyDMD = | |||
Priority.ScoreView = | |||
</pre> | </pre> | ||
Aktuelle Version vom 28. August 2025, 00:03 Uhr
Linux Settings
BGFX Backend
PlayfieldDisplay = 2 BGSet = 1 ViewDTRotation = 90 ViewCabRotation = 90 ; Nudge LRAxis = 0 LRAxisFlip = 0 UDAxis = 0 UDAxisFlip = 0 PBWEnabled = 0 PBWNormalMount = 0 PBWDefaultLayout = 1 PBWRotationCB = 0 PBWRotationvalue = 0 PBWAccelGainX = 0 PBWAccelGainY = 0 PBWAccelMaxX = 0 PBWAccelMaxY = 0 EnableNudgeFilter = 0 EnableLegacyNudge = 0 LegacyNudgeStrength = 0 AccelVelocityInput = 0 ; Tilt plumb TiltSensCB = 0 TiltSensValue = 0 TiltInertia = 0 ; Plunger PlungerAxis = 0 ReversePlungerAxis = 0 DeadZone = 0 PlungerRetract = 0 ; Joystick input mappings JoyLFlipKey = 10 JoyRFlipKey = 11 JoyStagedLFlipKey = 0 JoyStagedRFlipKey = 0 JoyPlungerKey = 1 JoyAddCreditKey = 3 JoyAddCredit2Key = 0 JoyLMagnaSave = 0 JoyRMagnaSave = 0 JoyStartGameKey = 7 JoyExitGameKey = 0 JoyFrameCount = 0 JoyVolumeUp = 0 JoyVolumeDown = 0 JoyLTiltKey = 0 JoyCTiltKey = 0 JoyRTiltKey = 0 JoyMechTiltKey = 0 JoyDebugKey = 0 JoyDebuggerKey = 0 JoyCustom1 = JoyCustom2 = JoyCustom3 = JoyCustom4 = JoyPMBuyIn = JoyPMCoin3 = JoyPMCoin4 = JoyPMCoinDoor = 5 JoyPMCancel = 14 JoyPMDown = 13 JoyPMUp = 12 JoyPMEnter = 15 JoyLockbarKey = 0 JoyTableRecenterKey = 0 JoyTableUpKey = 0 JoyTableDownKey = 0 JoyPauseKey = 0 JoyTweakKey = 0 [ScoreView] ScoreViewDisplay = ScoreViewFullScreen = 0 ; Output mode ; 0 - Disabled ; 1 - Embedded in another output ; 2 - Native system window (maybe a window, exclusive fullscreen, VR headset,...) ScoreViewOutput = 2 ScoreViewWndX = 1920 ScoreViewWndY = 0 ScoreViewWidth = 1600 ScoreViewHeight = 900 ; ScoreView Priority (Highest wins) Priority.B2SLegacyDMD = Priority.ScoreView =